Easy To Edit The Effects On The Fly

Customize four of the five effects controls found in the music player. Apply individual effects to individual lists. All this can be done on the fly.

Effects Controls

Left-click on these controls to turn an effect on & off. Right-click to open the corresponding editor window.

Create custom effects based on a location or an event. Save the settings as presets any time. Use the attach, view/edit and save as options on the ‘Display Grid {Right-Click}‘ menu to perform the corresponding actions on presets applied to lists.

How these controls appear on the face of the player and the corresponding editor window, depends on whether the effect is on & off and if any parameters have been changed.

  • : On
  • : On and changed
  • : Off but changed

Effects Editors

(Definitions from ‘BASS_FX’)

This effect mixes a varying delayed signal (usually about 5mS to 15mS) with the original to produce a series of notches in the frequency response. The important difference between flanging and phasing is that a ‘flanger‘ produces a large number of notches that are harmonically (musically) related, while a ‘phaser‘ produces a small number of notches that are evenly spread across the frequency spectrum. With high resonance, you get the “jet plane” effect.


Image shows the 'Reverb' effect parameter editor. Background color shows which deck effect is on. This effect is the sound you hear in a room with hard surfaces (such as your bathroom) where sound bounces around the room for a while after the initial sound stops. This effect takes a lot of computing power to reproduce well. ‘Reverb‘ is actually made up of a very large number of repeats, with varying levels and tones over time. Reverbs usually offer you a choice of different algorithm to simulate different environments such as different sized rooms and halls, studio effects such as plate, chamber and reverse reverbs, and sometimes emulations of guitar spring reverbs.


This effect uses an internal low frequency oscillator to automatically move notches in the frequency response up and down the frequency spectrum. An important difference between phasing and flanging is that phasers space these notches evenly across the frequency spectrum, while the notches in flanging and chorus are harmonically (musically) related. You don’t hear the notches as such (because they are the frequencies that are removed). What you hear is the resulting frequency peaks between these notches. Phasing works by mixing the original signal with one that is phase shifted over the frequency spectrum. For example, a four stage ‘phaser‘ signal (such as this) could be from 0 degrees at 100Hz, shifted to 720 degrees at 5Khz (these extremes are not quite possible practically, but are near enough to explain the effect). This is how the term phase shifter comes about. A 4 stage phase has 2 notches with bass response, a central peak, and treble response. By using resonance to enhance the central peak, you can get a sound similar to an automatic wah. Using a phase with lots of stages and setting the resonance high can give a sound similar to flanging, although they are really quite different.


Image shows the 'Echo' effect parameter editor. Background color shows which deck effect is on. Is an effect that replays what you have played one or more times after a period of time. It’s something like the echoes you might hear shouting against a canyon wall.


This effect has no parameters that can be changed and there for no editor window. When this effect is applied, the player simulates rotation by using the volume of the left and right channels. Be aware that using this effect has a marked reduction in the volume of the output channels.