Operate Player When Decks Are Hidden

Hide the three main decks and still operate this music player. This progress control lets you do that. You can start & stop the current song. You can still use the Click & Play feature. You still have access to the effects and auto loop controls.

Progress Control

Progress control used when decks are hidden.Use the player layout preference to hide the current, next and cue decks, at which point this progress control appears under the equalizer. It always reflects the song in the current deck.

In addition to displaying the parameters listed below, these controls can be used to set the play position in the song. When you move over the control, the mouse changes to a left/right arrow and a yellow box appears under the mouse. (Move over image for a demonstration) A tool-tip showing the relative position of the mouse in relation to play-time appears. (). Click anytime to set that play position. Click, hold and drag for an interesting effect.

  • Manual Cues
    (Start of song)
  • Manual End-Cuts
    (End of song)
  • Loops A & B
    (Start & End of loops)
  • MessagesShows how message start positions are displayed in a progress control.
    (Start position)
  • ProgressShows how play position is displayed in progress controls.
    (Play progress)
NOTE: Manual Cue & End-Cut settings are displayed in both modes. Global Cue & End-Cut settings are only displayed in automatic mode.
Operate Player After You Hide Decks

Progress control used when decks are hidden.Right-click on the progress control to start & stop playing the currentImage shows how the 'current song' is identified in the display grid. song.

In either automatic and manual mode, initiate the click & play feature even after you hide the decks. First, select a song, then right-click on the progress control to load it directly into the next deck and automatically start playing it. All appropriate fades are still processed.

In manual mode, initiate a timed mix between the current and the next decks. The following two controls are directly tied to this feature. Click on them to open a pop-upImage shows control used to select a specific duration setting. and select the corresponding duration.

  • The fade-out of the currentImage shows how the 'current song' is identified in the display grid. song.
  • The fade-in of the nextImage shows how the 'next song' is identified in the display grid. song.
NOTE: See the ‘When In MANUAL Mode‘ preferences to set what the player does after the mix is complete.
Auto Loop Controls

Use this control to show or hide the loop controls. All features associated with these controls are available.

To create or clear loop positions on the fly only takes a click of the mouse. Which control you click on determines whether you set a start (A) or end (B) position.

  • Every time you left-click on one, it is set to the current position in the playing song.
  • Whether or not the song is playing, right-click on the control you want to clear.
NOTE: Are initialized with any Loop A & B positions applied to the song. See the cue for details on how to create them.

Amount of time to loop. (in thousandths of a second). Click to open a pop-upImage shows control used to select a specific amount of time. used to select the amount of time.

How many times to loop. The range is from 1 to 50. Click to open a pop-upImage shows control used to select a specific amount of time. used to select a count. (NOTE: This count is used by the Loop A & B feature.)

Initiate the auto-loop feature associated with these three controls. When you click this control, the current play position is the start of the loop. The amount of time is added to set the end of the loop and is repeated times. (NOTE: This control is disabled when either Loop A or Loop B positions are applied to the song.)

Effects Controls

Use this control to show or hide the effects controls.

Left-click on these controls to turn an effect on & off. Right-click to open the corresponding editor where you can change the parameters of an effect. Create your own custom presets for an effect. Load and Save them any time during the operation of the player.

Load / Editor Load / Editor Load / Editor Load / Editor none