FREE Music Player And DJ Software

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Have you ever wanted to be the DJ at your parties? Do you just want a music player that lets you organize your music any way you want and is easy to use? This music player / DJ software does exactly that. It can be used by a newcomer to music players as easily and effectively as by a professional DJ.

It offers a wide range of features and functions. The majority of which can be found in most DJ software. Some I believe are exclusive to this player.

Organize your music any way you like in the player. Load as much or as little as you like. Set song parameters on an individual basis. Program the music you want or need in advance.

 

  • Operate the player in either Automatic or Manual mode. Switch between them any time.
    • In Automatic mode, only the current deck can be playing a song.
    • In Manual mode, the next deck can also be playing a song.
  • Additional modes available in the player:
    • RandomControl used to randomly select a new next song.Control used to set how songs in lists are processed in 'Random' mode. : Randomly select songs until all have been played, reset and repeat.
    • Fade-Out : Have the player fade-out the currentImage shows how the 'current song' is identified in the display grid. song, with or without a delay.
    • RepeatControl used to repeat the current song in decks A & B. : Temporarily copy the currentImage shows how the 'current song' is identified in the display grid. song in both primary decks.
    • Single Play : Finish playing the currentImage shows how the 'current song' is identified in the display grid. song and then stop.
  • Sets : Save what you have loaded in the player as a single unit. In addition to lists settings, information saved includes the following …
    • The workImage shows how the 'work-list' is identified in the display grid. playImage shows how the 'play-list' is identified in the display grid. nextImage shows how the 'next-list' is identified in the display grid. lists.
    • The currentImage shows how the 'current song' is identified in the display grid. nextImage shows how the 'next song' is identified in the display grid. playedImage shows how 'played' songs are identified in the display grid. songs.
    • All multiple next songs. Up to Shows multiple-next songs set in the display grid.
  • Lists : Create as many as you like. Each must be less than 100 days worth of audio files. Load as many into the player at one time as you want or need.
  • Display Grid {Right-Click} : Use this menu to organize what is loaded in the display grid. Set song parameters globally within a list. Re-analyse song information in a list. (Only way to remove lists from the player.)
  • Songs : Add or insert them from any directory on your system. Set their parameters on an individual basis. Current extensions are ‘.mp3‘, ‘.wav‘, ‘.wma‘.
  • Messages : They can be any audio file supported by the player. Three different ways the player can process them.
    • Play in Sequence
    • Pause Song, Play Message, Resume Song
    • Lower Volume, Play Message, Raise Volume.
  • Find : Three different ways to locate songs on your system. Only the names of the audio files are searched for the text entered.
  • Decks A & B are always referred to as the current and next decks. They alternate with every song change.
  • Cue : Use this deck to create up to 10 entries for each of the following position types:
  • Hide the three primary decks and still have control over the player. Start and Stop play. You can even use the Click & Play feature.
  • Outputs : When you have multiple output devices on your system, you can assign independent devices to each playback deck in the player.
  • Live Queue : When you get one-off requests but you don’t want to change what is loaded, use this list to hold them. It cannot be saved but does allow for most other list features.
  • Presets : Create custom values for eight different controls on the face of the player. Load any of them on the fly.
  • A wide range of Preferences that let you customize how the player reacts to different events. A few examples: